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  • S12 Black Ops 2
    카테고리 없음 2020. 1. 23. 20:15
    S12 Black Ops 2

    Call of Duty: Black Ops 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Wednesday, June 5. The S12 (Short for Saiga 12 Gauge) is a semi-automatic, magazine-fed shotgun.

    1. Black Ops 2 S12 Pack A Punch
    2. Black Ops 2 Maps

    You have to be logged in to view links: Making the mod!DTZxPorter: Awesome toolsTom: Awesome tools#Azsry: Convertion rig, weaponfile converter, helping meNateSmithZombies: Usefull little scriptsDidYouKnowIPwn: The files that let me edit Create-A-ClassPartisan Executioner: Helping me with crawl anims and providing assetsKommunityKOD: Tut on Pack-a-Punch CamosCollie: The Awesome conversion rig with better finger placementTitoPricus: fixing the knife glitchHarrybo21: Used his texture for tomahawkDownload. You have to be logged in to view links: Making the mod!DTZxPorter: Awesome toolsTom: Awesome tools#Azsry: Convertion rig, weaponfile converter, helping meNateSmithZombies: Usefull little scriptsDidYouKnowIPwn: The files that let me edit Create-A-ClassPartisan Executioner: Helping me with crawl anims and providing assetsKommunityKOD: Tut on Pack-a-Punch CamosCollie: The Awesome conversion rig with better finger placementTitoPricus: fixing the knife glitchHarrybo21: Used his texture for tomahawkDownload.

    Contents Call of Duty: Black Ops IIS12Damage30-6 x8 (240-48) (MP)270-23 x4 (1080-92) (ZM)Damage MultipliersNoneWeapon ClassMagazine Size10 shells (14 w/ )UnlockedCompleting (SP)Level 4 (MP)Cost ( )950 Starting Ammunition10+90 (SP), 10+30 (MP)Maximum Ammunition10+200 (SP), 10+80 (MP)10+30 Reload Time3.05s loaded, 3.7s unloadedRate of Fire468 RPMRangeRecoilMediumFire ModeSemi-automaticUsed by,HUD iconConsole codename(s)saiga12' Semi-automatic shotgun. Deadly at short range.' — Description.CampaignThe S12 is the standard shotgun of the and the. It is one of the earliest unlocks for customized loadout and is available after completing '.

    Black Ops 2 S12 Pack A Punch

    However, it is never part of any recommended loadout (most likely because it's never used by friendly factions). The weapon is semi-automatic and sports a 10-round magazine (14 with ), moderate damage, range, firecap, recoil and hip fire spread, making it sufficiently consistent with one-hit kills in close quarters. Although, outside of close quarters, the high rate of fire is enough to offset the lower one-hit-kill range than other shotguns.MultiplayerThe S12 is unlocked as soon as is unlocked at level 4, however, unlike the, it must be bought with an unlock token. The S12 has a 10 round magazine, a reasonably high firecap (much higher that other semi-automatic shotguns in the previous games), mediocre hip accuracy and a low-moderate range. These combine to cause the S12 to burn through ammo quickly if attachments are not used to their full potential, and since the S12 has a relatively long reload time, this will leave the player vulnerable as reloads are common or slow without or respectively. The near-identical applications of both magazine modifications means that both are somewhat equally useful. On a smaller map, Extended Clip may be more useful due to the possibility of providing prolonged firing, whereas on a larger map, the necessity to do this is reduced, resulting in Fast Mag being a better choice, especially when add time during reloads with it will be almost instant.

    When using the S12, due to its lower-than-average firecap, it is advised that players do not oversample the trigger, as it will result in slower firing. Instead, it is recommended that players wait a short while between shots for maximum output.Another attachment that hugely benefits the S12 is the attachment.

    This attachment dramatically increases the S12's killing potential at ranges unusual for a semi-automatic shotgun, and so it excels in conserving ammunition and keeping reloads to a minimum, as well as providing incredible power at ranges that the S12 would otherwise perform poorly at. The usage of a sight on the S12 is rather redundant considering most kills will probably be attempted from the hip on account of the S12 being a shotgun, and also because the iron sights on the S12 are clear and open, more than is sufficient for the close-range encounters the S12 would ideally be used in. Out of all the shotguns, the S12 is arguably the best one for a 'crowd control' role, as it is the only shotgun that can be fired without interruption — the other shotguns must either be pumped (, ) or have its chamber cycled.Conclusively, the S12 is a spamming shotgun that accompanies well with rushing in objective games such as or, where the high firecap can greatly help with room-clearing or attacking flags. Players are strongly recomended to keep a secondary as the S12 is useless at range.Attachments. (unlocked weapon level 2).

    (unlocked weapon level 3). (unlocked weapon level 4). (unlocked weapon level 5). (unlocked weapon level 6). (unlocked weapon level 7). (unlocked weapon level 8).

    S12 Black Ops 2

    Black Ops 2 Maps

    (unlocked weapon level 9). (unlocked weapon level 10)Zombies ' Hmm.very much in the lieu of the Russian classics. I can see why appreciates its reliability.' —, when obtaining the S12 from the.The S12 appears in all maps (with the exception of ), available out of the for 950 points. By default, it has the same high damage with 10 rounds and 30 reserved ammo as from multiplayer.

    It is not a very effective shotgun, taking numerous shots to take down one zombie as early as round 10. Having only 40 rounds, a slow magazine reload speed, and decent automatic fire makes this a sub-par weapon.When, it becomes the Synthetic Dozen.

    This increases the guns reserve ammo to 50 rounds and increases damage. Pack-a-Punching the Synthetic Dozen a second time adds a random attachment, such as. Ammunition is still a big concern with this weapon, and the damage doesn't support the low starting amount of ammunition, either. Players must usually rely on a to replenish the S12's ammo supply, and due to the fact that ammunition can't be purchased off the wall, makes the S12 hard pressed for ammunition.S12 vs Synthetic DozenS12Synthetic DozenDamage270-23 x4560-48 x4Fire modeSemi-automaticSemi-automaticRate of fire468 RPM468 RPMMagazine size1010Max ammo30+1050+10MobilityMediumMediumExtrasMore ammo, higher damagePossible AttachmentsGallery For camouflage images, see. For attachment images, see.

    S12 Black Ops 2
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